Codex: Squats

 

Every Squat is trained to fight in times of war. These Squat warriors make up the bulk of the Households' armies.

 

 

 
Warriors
Points
WS
BS
S
T
W
I
A
Ld
Sv
Hearthguard
/
4
3
3
4
1
2
1
9
4+

 

 

Squad: The squad consists of between 5 and 15 warriors

Weapons: Rocket Carbine

Options: Up to two models may be equipped with the following weapons: Plasma Gun +6, Meltagun +10, Grenade Launcher, +6, or Flamer +3. The entire squad may be equipped with Frag Grenades for +1 points per model, and Krak Grenades for +2 points per model.

Transport: The squad may be mounted in a Termite for an additional cost of ?? points or a Behemoth APC for ?? points. A squad that contains more than six models may not be mounted in a Termite. An army may only include a maximum of 3 Termites.

 

 

 

 

 

 

 

Squats who have suffered great personal loss at the hands of thier enemies often join the ranks of the berserkers. The Squats charge the enemy with an inhuman bloodlust and no regard for their own safety.

 
Berserkers
Points
WS
BS
S
T
W
I
A
Ld
Sv
Berserker
/
4
3
3
4
1
2
2
10
4+


 

 

Squad: The squad consists of between five and fifteen berserkers.

Weapons: Rocket Pistol and ChainAxe. ( Two weapons already factored into profile )

Options: The entire squad may be equipped with Meltabombs at a cost of +5 points per model. One model may be given a Plasma Pistol for +4 points or an Inferno Pistol for +5 points.

Transport: The squad may be mounted in a Termite for an additional cost of ?? points or a Behemoth APC for ?? points. A squad that contains more than six models may not be mounted in a Termite. An army may only include a maximum of 3 Termites.

 

 

 

 

 

 

 

Mole Mortars are powerful weapons that fire their shells into the ground. The shells then drill through the dirt and emerge underneath the enemy, causing massive damage.

 
0-2 Mole Mortar Teams
Points
WS
BS
S
T
W
I
A
Ld
Sv
Warrior
/
4
3
3
4
1
2
1
9
4+

 

 

Squad: The squad consists of 6 warriors organized into three weapon teams.

Weapons: Each team is armed with a Mole Mortar. Each crewman carries a Rocket Pistol.

 

 

 

 

 

 

 

Suryveyors scout ahead of the main Squat army, revealing ambushes and spotting for the migthy Squat artillery batteries.

 

 
Surveyors
Points
WS
BS
S
T
W
I
A
Ld
Sv
Surveyor
/
4
3
3
4
1
2
1
9
4+

 

 

Squad: The squad consists of 5 to 10 surveyors.

Weapons: Rocket Carbine, Frag Grenades and Target Designatore. Any model may exchange its Rocket Carbine for a Rocket Pistol and Chainaxe for no additional cost.

Options: One model may be equipped with one the following weapons: Plasma Gun +6, Meltagun +10, Grenade Launcher, +6, or Flamer +3. The entire squad may be equipped with Frag Grenades for +1 points per model, and Krak Grenades for +2 points per model.

The squad may take a target designatore at +15 points.

 

 

 

 

SPECIAL RULES

Infiltrators: Surveyors may set up using the Infiltrators rule, but only if the mission allows Infiltrators to be used. If not they must set up as normal but may take one movement action before the first turn.

Spotters: Surveyors are often used as artillery spotters. If the army includes a Prometheus Gun, and the squad has a target designatore, it may use the Surveyors line of sight as well as it's own. The Surveyors may not move and a single surveyor may not fire in a turn in which they spot for the Prometheus.

 

 

 

 

 

The Behemoth APC is the standard troop carrier of the Squat armies. It is heavily armored but slow-moving. The Squats sacrificed armament for the heavy armour.

 
Behemoth APC
Points
Front Armour
Side Armour
Rear Armour
BS
Behemoth APC
/
13
12
12
3

 

 

Type: Tank. Crew: Squats

 

Weapons: Five sponson-mounted rocket carbines. One on the front and two on each side.

Options: The Behemoth may have any of the following vehicle upgrades: Camo netting, extra armour, searchlight, track guards, smoke launchers.

Transport Vehicle: The Behemoth can carry up to 16 troops. A model equipped with Exo armor counts as 2 models. It is always taken as a transport upgrade for another unit and may only transport the unit it is bought for. Independent characters that join a unit with a Behemoth may also travel in it.